![]() ![]() Last month, TITEUF was contacted by Russian developer, WolfETPlayer, concerning the now-released engine modification, "RealRtCW", (which is based on the famous engine patch 1.42d made by Knightmare), who asked TITEUF for his agreement to use the "Remade Weapons/Additional Weapons" add-ons, to which TITEUF agreed. However, one issue was still being faced during said rework, a new engine had to be found that could handle some of the promised exclusive features, with the intention to ultimately have a choice to download this modification as an add-on or as a "standalone" project, (as originally intended). More than three years since it's announcement, seven months after its first Microsoft Windows release, the Return to Castle Wolfenstein modification has been reworked in order to match RtCW fans' (rather high) expectations. # Heinrich: Decreased reaction time, increased sword attack range, increased stomp damage, decreased raise dead cooldown, increased running speed.įor more information regarding all in-game changes, please refer to the "read me" file contained in the download. # Blackguard Paratroopers: Now have excelllent shooting skills. # Boss1, (Olaric-Helga), more HP, increased melee damage, more ghosts.Ghosts charging time reduced. All Elite Guards are now using mp40 or silenced lugers. # Elite Guards: All have excellent shooting skills. # Zombie Warriors: Now have more HP, increased melee damage, faster moving speed, fov changed to 360. # Zombies: Now have more HP, skulls charge time decreased, increased melee damage, faster moving speed, fov changed to 360. # Officers: Now have excellent shooting skills. Later in the game's missions, soldiers will use MP44. More mauser rifle soldiers, less MP40 soldiers. # Soldiers: All have average shooting skills. ![]() # All heavy weapons now decrease player movement speed by 25%. # Strafe Jumping, (Bunny hop), was removed. ![]() # New Weapon Skins, (pack of the best modelsskins made by the RtCW Community). # New 44 khz sounds for weapons and some misc sounds. # New Weapon: MP-44 with unique ammo type. This mod is not for newcomers, it is for experienced RtCW players who now find the vanilla version of the game easy to complete. Do you want to fetch the assets data files? :ĭo you want to delete downloaded Wolf:ET assets data files? :Īnd now you are ready to play! cd etlegacy-v2.The main goal of this mod is to make the RtCW singleplayer missions a bit more realistic and challenging. On the next prompt you can delete downloaded assets data files. This is needed to play the game, and the installer will extract everything as needed. At this point it will ask you if you want to fetch the assets data files. For 32 bit: wget -O Īccept the GPL v3 license and install it wherever is desired, by default the same directory your current path is in the terminal. In this case it is recommended to use 2.74. However, it doesn't work in full screen mode. ![]() Note: The 64 bit version is not compatible with Enemy Territory 2.60b mods.Ĭurrent stable release is 2.75. Sudo apt install libasound2-plugins:i386 libdrm2:i386 libexpat1:i386 libgl1-mesa-glx:i386 libglu1-mesa:i386 If you have an Nvidia or ATI graphics card, and an accelerated driver was not enabled by default, then you can read instructions for obtaining a proprietary driver in BinaryDriverHowto You will need an accelerated 3D graphics card driver. Very few servers support 64bit at the moment. The last official W:ET build before going open source was named Wolfenstein: ET 2.60b, which is still played by a lot of players worldwide, and it is still supported by the open source version, but only if you are using the 32-bit version. Carmack announced that the source code for this game is now under the GPLv3.Įnemy Territory: Legacy is an open source "Binary compatible with Wolfenstein:ET" build stemming from the complete release of the source code in 2010. At QuakeCon 2010, co-founder and Technical Director John D. Wolfenstein: Enemy Territory is a first-person-shooter game from Activision. ![]()
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